Best CarX Street Settings for Thrustmaster T248
CarX Street is the followup to CarX Drift Racing Online. It's a port of a mobile game, which I've never played, but I can clearly see those grindy gameplay elements all over this. This is an open world, always online game, fairly similar to The Crew series.
As the name implies, it is no longer solely a drifting game. There are now normal street races in addition to the drifting events, though drifting is still a major focus of the game. The physics in this game are unlike anything else I've played. Even slightly breaking traction throws the car into a full drift mode. It takes some getting used to. I'm not a big fan of drifting, so I don't love this part of the game.
It has very basic wheel support. The Thrustmaster T248 works, but you have to manually set it up and you still can't navigate the menus or other parts of the game UI, so keep your keyboard nearby. The force feedback is very basic, but it works.
In this guide, we will look at the settings you need to set in the Thrustmaster Control Panel, on the wheel and in-game to get the wheel working its best.
Thrustmaster Settings
CarX Street does not have a way to set the steering angle directly in the game, so you need to do it on the wheel itself. I find 360° works well, so the wheel can spin fast enough in the drift sections, and yet still have enough control in the street races.
On-Wheel Setting | Value |
---|---|
ROT | 360° |
FORCE | 4 |
FFB | 1 |
FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.
TM Control Panel Setting | Value |
---|---|
Rotation | 360° |
Overall Strength of all forces | 65% |
Constant | 100% |
Periodic | 100% |
Spring | 100% |
Damper | 100% |
BOOST | Off |
Auto-Center | by the game |
Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.
Spring and Damper are not used by CarX Street, so can be set to any value without issue. As a general rule, I leave these at 100% since there are some games that require them.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
CarX Street Settings
In Settings > Game:
Setting | Value |
---|---|
Show Wheel | Yes |
Wheel Angle (visual) | 360° |
Show Wheel will show or hide the wheel when using the Cockpit camera.
Wheel Angle needs to be set to whatever you set on the wheel so that the wheel animation will match your real life movements.
In Settings > Controls:
On my computer, the wheel wasn't recognized by name, just by its device ID, B696. I had to manually bind all the controls, including the pedals and all the buttons. Make sure to Calibrate each pedal individually and invert it to get the pedals to work properly.
Setting | Value |
---|---|
Gearbox Type | Manual |
Clutch Mode | Auto (personal preference) |
Axis Visuals Controls | Off |
Force Feedback | 0.4 |
Gearbox Type should be set to Manual so you have full control.
Clutch Mode is up to personal preference. If you have an H-pattern shifter, you likely want to set this to Manual.
Axis Visuals Controls turns on a HUD display that shows how far you are pressing each pedal and steering.
Force Feedback is the strength of all forces. This is better lighter on these wheels. The vibrations can get annoyingly strong if this is set too high. The fast corrections often necessary are easier without the wheel fighting you so hard.
Conclusion
CarX Street isn't what I was expecting at all. I thought it would handle like a normal arcade racing game, but it still feels like a drifting game. I'm not really into drifting, so I'm probably not going to play this one very much.
Let me know if you have any questions or comments.