Best EA Sports WRC Settings for Thrustmaster TX / T300
EA Sports WRC is Codemaster's successor to DiRT Rally 2.0 and you can easily see that pedigree. As expected, the Thrustmaster TX and T300 work great with it, though the default settings make the wheel feel muted and vague.
There are more force feedback settings in this game, so there is a lot of customization available. These settings take away the vague and dull feel, letting the important force feedback effects come through more clearly.
In this guide, I will show you what you need to set in the Thrustmaster Control Panel, if playing on PC, and what to set in-game to improve the force feedback.
Thrustmaster Control Panel Settings
EA Sports WRC has a Soft Lock feature, so it will automatically set the proper steering angle for each car in the game. Set the maximum steering angle in the Thrustmaster Control Panel and calibrate the wheel in-game.
Console players can ignore this. It makes no changes to the wheel itself.
Setting | Value |
---|---|
Rotation | 900° (TX) 1080° (T300) |
Overall Strength of all forces | 75% |
Constant | 100% |
Periodic | 100% |
Spring | 100% |
Damper | 100% |
BOOST | Off |
Auto-Center | by the game |
Spring is not used by EA Sports WRC, so the value doesn't actually matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used in EA Sports WRC for the Wheel Friction and Tire Friction effects.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
EA Sports WRC Settings
In Options & Extras > Control > Thrustmaster TX / T300 > Advanced:
Setting | Value |
---|---|
Steering Linearity | 0 |
Soft Lock | On |
Steering Linearity should be kept at 0 for linear steering. If you lower this, the center of the wheel will get more sensitive.
Soft Lock should be On so that each car will use its real world steering angle. Make sure to calibrate the wheel for this to work.
In Options & Extras > Control > Thrustmaster TX / T300 > Vibration:
Setting | Value |
---|---|
Vibration and Feedback | On |
Self Aligning Torque | 85 |
Wheel Friction | 0 |
Tire Friction | 30 |
Suspension | 115 |
Tire Slip | 0 / 40 |
Engine | 90 |
Collision | 100 |
Soft Lock | 150 |
Steering Centre Force | On |
Steering Centre Force Scale | 100 |
Self Aligning Torque is the main force controlling the force feedback. Setting this too high makes the wheel get too heavy. You shouldn't be fighting for control of the wheel very much in a rally car.
Wheel Friction is a mostly constant damper force that simply makes the wheel heavier, not adding any useful information. I turn this off completely. It makes the other effects feel dull and vague.
Tire Friction is another damper force that is based on the tire data. This needs to be set quite low, or it will overwhelm the Self Aligning Torque, making the wheel feel numb. A little of this is important on tarmac stages. The wheel won't feel right with it turned off.
Suspension controls the vibration felt from the bumps in the road surface. This can be a strong force. Setting this too high will make the wheel very noisy.
Tire Slip vibrates the wheel when the wheels lose traction. While this can be useful information, it gets annoying. I would keep this low, or turned off completely. It becomes hard to feel if you set it much lower than 40.
Engine vibrates the wheel when you hit the red line. This is not very strong, so you can keep it high without a problem.
Collision controls the vibration when you hit a rock or something on the side of the road. This is also very light, so can be kept high.
Soft Lock is the force you feel when trying to turn the wheel past the real-world steering angle.
Steering Centre Force centers the wheel at the start of a stage or when you have to recover the car. It has no effect when you are driving.
Conclusion
I've been looking forward to this game for a long time, since DiRT Rally 2.0 is one of my favorites games, especially when played in VR. The long stages and the wide variety of cars are great and with VR coming in a later patch, this could become a new favorite.
Let me know if you have any questions or comments.