Best F1 22 Settings for Thrustmaster T248
F1 22 plays great with a wheel, once it is configured properly. The default force feedback for the Thrustmaster T248 is decent, but it makes the wheel too heavy and is overly aggressive with the vibration effects. Now that there are multiple types of cars in the game, they have finally added an easy way to adjust the steering angle in-game and not have to adjust it on the wheel.
Like its predecessors, it's easy to fix the force feedback by adjusting a few settings. I like to lighten the wheel so it doesn't feel like you're straining the wheel mechanism on every corner and tone down the vibration effects. The actual forces don't feel much different from previous games in the series, so it's very easy to jump right in if you've played any of the F1 games before.
In this guide, we will look at the settings you need to set in-game, on the wheel and in the Thrustmaster Control Panel, when playing on PC, to improve the force feedback.
Thrustmaster Settings
F1 22 will set the correct steering angle in the game itself and has a proper soft lock, so leave the wheel rotation on Auto.
On-Wheel Setting | Value |
---|---|
ROT | Auto |
FORCE | 4 |
FFB | 1 |
FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.
TM Control Panel Setting | Value |
---|---|
Rotation | 900° |
Overall Strength of all forces | 65% |
Constant | 100% |
Periodic | 100% |
Spring | 100% |
Damper | 100% |
BOOST | Off |
Auto-Center | by the game |
Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.
Spring is not used by F1 22, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used for the in-game Wheel Damper setting.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
F1 22 Settings
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster T248 > Calibration:
Setting | Value |
---|---|
Steering Deadzone | 0 |
Steering Linearity | 0-10 |
Steering Saturation | 0 |
You can raise the Steering Linearity to make the wheel less sensitive when the wheel is centered. This can help if you find the steering a little too sensitive on the straights.
You may also want to raise the Brake and Throttle Linearity, which can help create smoother pedal inputs by lowering the sensitivity of the pedals at the beginning of the pedal travel.
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster T248 > Vibration & Force Feedback:
Setting | Value |
---|---|
Vibration & Force Feedback | On |
Vibration & Force Feedback Strength | 70-90 |
On Track Effects | 25 |
Rumblestrip Effects | 25 |
Off Track Effects | 30 |
Wheel Damper | 3 |
Understeer Enhance | On |
Maximum Wheel Rotation (F1 & F2) | 360° |
Maximum Wheel Rotation (Supercars) | 720° |
Vibration & Force Feedback Strength is the overall strength of the force feedback. Raising it too much starts to overwhelm the wheel, making the wheel feel heavy and lifeless. For F1 cars, I set this to about 90 to get a good sense of weight in the wheel. For Supercars, I lower this to 70. In either car, you may want to adjust this based on the track if the wheel feels too heavy or too light.
On Track Effects is the vibrations felt based on the track surface. This is quite a strong effect, so I lowered this a lot. You could increase this if you like.
Rumblestrip Effects is the vibration felt when running over a kerb. This can be very strong on certain kerbs and have no effect on others. I have lowered this so the biggest kerbs aren't too strong, since that can get annoying quickly.
Off Track Effects is the vibration felt when you run over grass or a gravel trap.
Wheel Damper gives weight to the wheel when the car is slow. Without this, the wheel goes weightless when stopped and in very slow corners. Even a small amount of damper gives enough weight to feel more natural, without being too strong. The damper effect introduces a judder as you pull the wheel back to the center that I find very annoying, so I have lowered it almost to zero to limit that. At times, the wheel is unrealistically light, but I find the judder to be more annoying overall.
Understeer Enhance lightens the wheel when you start to understeer. This is personal preference, so feel free to turn this off. Since the effect is actually quite light on these wheels, I find I prefer to keep it on to make it easier to feel the understeer.
Maximum Wheel Rotation (F1 & F2) should be no larger than 360°. You can lower this a little bit if you want to make it easier to turn to full lock.
Maximum Wheel Rotation (Supercars) should be set to about 720°. The default of 900° is too high for these kinds of cars. Unfortunately the steering animation is limited to 360°, which is quite distracting, especially in VR.
Conclusion
F1 22 plays great once you get the force feedback set properly. Like its predecessors, it doesn't have the most amazing force feedback, but once I'm in a race, I don't even think about it.
Let me know if you have any questions or comments.