Best Farming Simulator 25 Settings for Thrustmaster T248
Farming Simulator 25 isn't a driving game in any traditional sense. There is a lot more to it than just driving farm equipment around. I was hoping there might be better force feedback than previous entries in the series, but no such luck. It's still incredibly basic, just a centering spring that you often don't feel at all.
The default settings for the Thrustmaster T248 are pretty bad, and really don't give the game a good first impression with a wheel. There's a huge steering deadzone that makes it seem that the game doesn't really support wheel input properly. This is just a case of bad default settings and is incredibly easy to fix.
In this guide, I will show the settings you need to set on the wheel and in game to improve the force feedback.
Thrustmaster Settings
Each piece of equipment has a different steering angle, but the game has no Soft Lock, so you would have to manually set this in the Thrustmaster Control Panel if you want true authenticity. It would be far too annoying to do that, so I just use 900° for everything, which feels perfectly fine.
On-Wheel Setting | Value |
---|---|
ROT | 900° |
FORCE | 4 |
FFB | 1 |
FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.
TM Control Panel Setting | Value |
---|---|
Rotation | 900° |
Overall Strength of all forces | 65% |
Constant | 100% |
Periodic | 100% |
Spring | 100% |
Damper | 100% |
BOOST | Off |
Auto-Center | by the game |
Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.
Spring is used by Farming Simulator 25 as the entire force feedback.
Damper is not used by Farming Simulator 25, so can be set to any value without issue. As a general rule, I leave it at 100% since there are some games that require it.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
Farming Simulator 25 Settings
These settings can only be changed from the Main Menu and are unavailable once you load a saved game.
In Options > General Settings > Input Controls:
Setting | Value |
---|---|
Gamepads / Steering Wheels | On |
Force Feedback | 60% |
Force Feedback is just a centering spring. This tends to be extremely light when driving around a field, but gets stronger on gravel or pavement. There isn't a perfect setting all the time because of that. 60% seems about right, depending on how much resistance you want in the wheel.
In Options > Devices (3 Sliders Icon):
I missed this section at first since the user interface isn't labeled. It's not immediately obvious that there are going to be more settings. Press Switch Device (X on the keyboard) until the wheel options appear.
Setting | Value |
---|---|
Axis 1 (RX) | |
Deadzone | 0% |
Sensitivity | 100% |
Axis 11 (ACC) | |
Deadzone | 0% |
Sensitivity | 100% |
Axis 12 (BRK) | |
Deadzone | 0% |
Sensitivity | 100% |
Axis 13 (CLT) | |
Deadzone | 30% |
Sensitivity | 100% |
Steering Deadzone needs to be set to 0%. There is no reason to have a steering deadzone with these wheels. That would only be useful for very cheap wheels that can't report a proper input when the wheel is centered.
Acceleration and Brake Deadzone should also be lowered. These don't matter that much, since you don't need any sort of fine pedal inputs in this game. In fact, leaving a small deadzone can be useful if you want to rest your feet on the pedals and not have them act as if they are being pressed. Similarly, Clutch Deadzone can be raised as high as you like.
Conclusion
If the developers wanted to, they could make this game much more immersive when using a wheel, even just by adding some vibration effects and bumps when driving through the fields. But it's not strictly necessary since the game is still fun as is.
Let me know if you have any questions or comments.