Best Forza Motorsport Settings for Logitech G29 / G920
Forza Motorsport continues very much in the tradition of the Forza series, creating a fairly nice balance between simulation and arcade accessibility. It always takes some time to adjust to the Forza physics, but once you do and get the force feedback tuned properly, it actually feels quite good.
There is currently an unfortunate bug with the Logitech G29 and G920 that forces the Center Spring on, which dramatically hurts the force feedback. It seems to happen randomly, so you can work around it by simply repeatedly turning it on and off until it works.
With so many cars of wildly different types, it's difficult to find the perfect settings for every one. These settings have worked well for all the cars I've tried, but you may need to tweak them if certain cars don't feel right.
In this guide, I will show you the settings I've used in G HUB, if playing on PC, and in-game to improve the force feedback.
G HUB Settings
Since there are so many different cars, you will need to adjust the steering angle in the game itself, so leave G HUB set to 900°. Console players can ignore G HUB entirely.
Create a new profile for Forza Motorsport with the following settings:
Setting | Value |
---|---|
Operating Range | 900° |
Sensitivity | 50 |
Centering Spring | Off |
Forza Motorsport Settings
In Settings > Driving Assists:
Setting | Value |
---|---|
Steering | Simulation |
There is quite a lot of confusion about whether to set the Steering Assist to Normal or Simulation. When you are using a gamepad, the Normal Assist does some magic to adjust the input as well as the physics to make steering easier. When you are using a wheel, only the physics changes apply, nothing happens to your actual inputs. In Simulation mode, both the input and the physics changes are removed entirely for both gamepad and wheel.
Center Spring Bugfix
You may notice that the Center Spring is always on, no matter what you set it to in the options. This is a problem because that Center Spring is constantly pulling to the center, interfering with the real force feedback.
You can easily determine if this is happening by turning the wheel in a stopped car. If the Center Spring is on, the wheel will return to the center, which we don't want to happen. If the Center Spring is off, the wheel will remain stationary.
In my experimentation, I've noticed that occasionally the Center Spring will turn off, but you have to keep changing the Center Spring Scale value to 0 or 1 and apply the changes. Seemingly at random, it will actually take effect, turning off the Center Spring.
Thankfully, once it turns off, it stays off.
In Settings > Advanced Input:
Setting | Value |
---|---|
Steering Axis Deadzone Inside | 0 |
Steering Axis Deadzone Outside | 100 |
Steering Axis Invert | Off |
Invert Force Feedback | Off |
Vibration Scale | 20 |
Force Feedback Scale | 100 |
Self Steering Alignment | 110 |
Mechanical Trail Scale | 75 |
Pneumatic Trail Scale | 145 |
Road Feel Scale | 105 |
Load Sensitivity | 90 |
Wheel Damper Scale | 0 |
Center Spring Scale | 0 |
Dynamic Damper Behavior | 100 |
Steering Sensitivity | 50 |
Steering Linearity | 50 |
Use Gamepad Steering Filters | Off |
Steering Axis Deadzone Inside should be set to 0 or there will be an area around the center of the wheel that will have no input recognized.
Steering Axis Deadzone Outside should be set to 100 to use the full range of the wheel's rotation.
Vibration Scale vibrates the wheel when you lose traction. This is useful since it makes it very obvious if you are sliding, but it can get annoying if it's set too high. You may even want to turn it off completely.
Force Feedback Scale is the overall strength of forces. You will need to change this on a per-car basis using the Tune Car menu. You can check if the force feedback is clipping by pressing down on the d-pad and navigating to the FFB Telemetry page.
Self Steering Alignment is the main force feedback you feel. Setting this too high will make the wheel jerk around too much.
Mechanical Trail Scale is lowered to make the force feedback a little sharper and more responsive. This helps you feel when your tires have lost grip.
Pneumatic Trail Scale lets you feel the tires load up as you reach the grip limit. You will feel the wheel get heavier as you push the tires.
Road Feel Scale controls the vibrations you feel from bumps in the road surface.
Load Sensitivity brings out the more of the tire feel in the force feedback.
Wheel Damper Scale adds weight to the wheel. More importantly, this also slows the rotation, so it shouldn't be used with these wheels. With this off, the wheel will spin freely when the car is stopped, which feels a little silly, but it's much worse to have the wheel spin slowly when you need to catch a slide.
Center Spring Scale pulls the wheel back to the center position. This should be turned off. See the above bugfix to make sure this really is off.
In Car > Tune Car > Steering Wheel:
It's important to set a proper steering angle for the car you are driving. By default, Forza will use the full 900° rotation of your wheel for every car you drive, which is way too high for most of them.
Thankfully, you can set the wheel rotation angle for each car individually. I typically use 720° for road cars, 540° for rally-style cars and 360° for F1-style cars, but if there are some cars you really like, you can always find the real-world steering angle and set it perfectly.
Rotation Degree | Setting |
---|---|
240° | 27% |
360° | 40% |
540° | 60% |
600° | 67% |
720° | 80% |
800° | 89% |
Conclusion
Besides some pretty bad glitches and crashes I've had with this game, I've enjoyed it so far. It's never going to feel perfect, since it has elements of simulators and arcade games in it. That's an awkward balance to find, but I think they've done a good job of it.
Let me know if you have any questions or comments.