Best GRID Legends Settings for Thrustmaster T248
GRID Legends plays very similarly to its predecessor, GRID 2019. I know everyone isn't the biggest fan of that game, but I like how it felt when played with a wheel and I'm glad they used it as a base for GRID Legends. These are not serious simulators by any means, but they feel natural to play with a wheel, which is more difficult than it would seem.
The Thrustmaster T248 is fully supported and plays great in this game. The force feedback gives you a good feeling for what the car is doing while providing a fun immersive experience for this style of arcade racer. As is expected at this point, the default force feedback settings are too strong, making the wheel heavy and lifeless. This is easily corrected with the right setting adjustments.
In this guide, I will show the settings I use to get the best force feedback in this game.
Thrustmaster Settings
GRID Legends automatically sets the wheel rotation for the car you are driving, including a proper Soft Lock, so leave the wheel rotation on Auto.
On-Wheel Setting | Value |
---|---|
ROT | Auto |
FORCE | 4 |
FFB | 1 |
FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.
TM Control Panel Setting | Value |
---|---|
Rotation | 900° |
Overall Strength of all forces | 65% |
Constant | 100% |
Periodic | 100% |
Spring | 100% |
Damper | 100% |
BOOST | Off |
Auto-Center | by the game |
Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.
Spring is not used by GRID Legends, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used for the Wheel Friction and Tyre Friction settings.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
GRID Legends Settings
In Options > Gameplay > Difficulty:
Setting | Value |
---|---|
ABS | 0 |
Traction Control | 0 |
Stability Control | 0 |
Drift Mode - Counter Steer Assist | Off |
I like to turn off all the driving assists. You get more control of the car this way, making for a more engaging driving experience. The physics are very forgiving even with these disabled. You can always turn these on if you have difficulty with certain cars.
In Options > Controls > Thrustmaster T248 > Calibrate Device:
It is very important to calibrate the wheel. This enables the game to set the steering angle properly and use soft lock. This is a great feature for a game with such a wide variety of cars.
In Options > Controls > Thrustmaster T248 > Advanced Input:
Setting | Value |
---|---|
Steering Linearity | 0 |
Soft Lock | Enabled |
Steering Linearity can be raised just a bit if you want the steering to be less sensitive in the center of the wheel.
Soft Lock should always be Enabled to get the proper steering angle for each car. If you haven't calibrated the wheel in-game, this option will be disabled.
In Options > Controls > Thrustmaster T248 > Vibration & Feedback:
Setting | Value |
---|---|
Vibration & Feedback | Enabled |
Self Aligning Torque | 75 |
Wheel Friction | 0 |
Tyre Friction | 20 |
Suspension | 150 |
Collision | 100 |
Soft Lock Scale | 150 |
Centre Force Scale | Enabled |
Centre Force | 100 |
Self Aligning Torque is the main force you feel that tells you how much grip the tires have. You may need to adjust this based on the car. Some cars can feel a little heavier than others.
Wheel Friction adds a constant weight to the wheel. It is a light force, but setting it too high will make the wheel feel less responsive. If you find you have an oscillation when going down straights, adding Wheel Friction can lessen it.
Tyre Friction adds weight to the wheel based on the state of the tires. This also isn't very strong, but it provides a nice weight to the wheel when driving.
Suspension vibrates the wheel based on the track surface, when you run over kerbs or go off track.
Collision vibrates the wheel when you hit other cars or objects on the side of the track.
Soft Lock Scale is the power of the resistance you hit the maximum steering angle for the car you are driving. You want this to be as strong as possible, so you don't try to keep turning past the maximum angle.
Centre Force simply centers the wheel at the beginning of a race or when you reset the car to the track. It has no effect while you are driving.
Conclusion
I have really been enjoying my time with this game so far. I like the way the cars drive and it's been fun seeing a lot of familiar tracks from the earlier games. I'm still surprised the default force feedback settings are so wrong after all these years, but at least they are easy to fix.