Best Le Mans Ultimate Settings for Thrustmaster TMX / T150

Le Mans Ultimate is the new game from the makers of rFactor 2. This clearly is built on the rFactor 2 engine, but has a much nicer game built around it. It's in early access, so we will have to see how it develops, but it certainly looks promising.

The Thrustmaster TMX and T150 work very well with it. rFactor 2 has fantastic force feedback and all of that carries over to Le Mans Ultimate. The default settings even work very well. There are only a few small modifications that I have made.

In this guide, I will first show the settings you need to set in the Thrustmaster Control Panel, then the in-game settings to improve the force feedback.

Thrustmaster Control Panel Settings

Le Mans Ultimate has a Soft Lock feature and makes it easy to set the proper steering angle per car in-game, meaning you can leave the rotation set to the maximum in the Thrustmaster Control Panel.

Setting Value
Rotation 900° (TMX) 1080° (T150)
Overall Strength of all forces 100%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
BOOST Off
Auto-Center by the game

Spring is not used by Le Mans Ultimate, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.

Damper controls the Steering Resistance Coefficient and Steering Resistance Saturation settings.

BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.

Le Mans Ultimate Settings

In Settings > Controls > Wheel & Pedals > Calibrate:

Setting Value
Use Steering Wheel Range From Vehicle On
Use Steering Wheel Maximum Rotation from Driver On

Use Steering Wheel Range From Vehicle will use the real world steering angle for each car. If you turn this off, you can set your own steering angle that will be used for all cars.

Use Steering Wheel Maximum Rotation from Driver will automatically use the rotation that is set in the Thrustmaster Control Panel.


In Settings > Controls > Wheel & Pedals > Force Feedback:

Setting Value
Force Feedback Effects On
Invert Force Feedback On
Steering Torque Capability 2
Force Feedback Strength 85%
Force Feedback Smoothing 5
Minimum Steering Torque 5%
Collision Strength 150%
Steering Torque Sensitivity 100%
Use Constant Steering Force Effect Off

Steering Torque Capability lets the game calculate the force feedback in terms of the power of the user's wheelbase. The game will automatically calibrate the strength of the FFB to your wheel, preventing clipping.

Force Feedback Strength is the overall strength of the force feedback. 85% works here since the wheelbase isn't quite 2Nm.

Force Feedback Smoothing should be kept as low as possible to get the most detail. The lower it is, though, the harsher the smaller vibrations will be, particularly if you flat spot a tire. Depending on how you have your wheel mounted, you will need to adjust this to whatever is most comfortable.

Minimum Steering Torque raises the lightest forces. This isn't strictly necessary, but raising it gives more road noise, which I like.

Collision Strength is how much the wheel shakes when you hit something.

Steering Torque Sensitivity adds or removes weight from the wheel.

Use Constant Steering Force Effect is only used for very old wheels.

Conclusion

Early Access titles can be annoying since they are always in flux. Le Mans Ultimate seems like it has a good base set, but it will be interesting to see how far they take it.

Let me know if you have any comments or questions.

Question or Comment?