Best Project CARS 2 Settings for Logitech G29 / G920
An earlier version of this page used a custom force feedback file that made these wheels very loud. I have since found a different file that is much quieter and have updated this page accordingly.
Project CARS 2 plays great with a wheel, but the default force feedback isn't as good as it can be on the Logitech G29 or G920. It doesn't provide a lot of detail about the track surface or what the car is doing, making the wheel feel heavy and lifeless.
It turns out there is an easy fix that makes the force feedback feel much better. Project CARS 2 lets you completely rewrite the force feedback calculations. The community around this game has created several different custom force feedback solutions now, all of which improve upon the base game. I found the one that works best for the G29 and G920. With this custom force feedback, you can feel what the car is doing and the details of the road much better.
In this guide, I will show you how to download and install it, as well as the in-game settings that I found work best with it.
Custom Force Feedback
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- Download PopsRacer FFB
The PopsRacer FFB file focuses on delivering information about the "seat of the pants" feel through the wheel's force feedback. This lets you easily feel the available grip and if the car starts to loose traction based on the weight of the wheel.
Installation is simple. Extract the zip file and find the file named: ffb_custom_settings_PopsRacerFFB_v2021.10.31_Full SOP Chassis SMS RAW Tone (Logitech).txt
Rename this file to "ffb_custom_settings.txt" and copy it into your "Documents\Project CARS 2" folder, replacing the existing file.
G HUB Settings
Project CARS 2 automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in G HUB and calibrate the wheel in-game.
Create a new profile for Project CARS 2 with the following settings:
Setting | Value |
---|---|
Operating Range | 900° |
Sensitivity | 50 |
Centering Spring | Off |
Project CARS 2 Settings
In Options > Controls > Control Scheme:
Make sure to Calibrate the wheel and pedals. If you don't do this, the game won't set the steering angle automatically for each car.
In Options > Controls > Configuration:
Setting | Value |
---|---|
Steering Deadzone | 0 |
Steering Sensitivity | 50 |
Speed Sensitivity | 0 |
In Options > Controls > Edit Assignments > Assistance:
It's a good idea to bind buttons on your wheel or keyboard for Increase FFB Vol, Decrease FFB Vol, Increase FFB Tone and Decrease FFB Tone, since they need to be adjusted on a per-car basis.
In Options > Controls > Force Feedback:
Setting | Value |
---|---|
Flavour | Custom |
Gain | 100 |
Volume | 45 (varies by car) |
Tone | 30-50 (varies by car) |
FX | 100 |
Gain is the overall strength of the wheel. It is usually best to leave this at 100 and adjust the Volume if you want to change the strength of the wheel. However, you can lower this for certain cars that are still too loud. Rallycross can be lowered to about 90. Karts are by far the loudest and can be lowered to 50. Even then, they are still quite loud.
Volume controls the strength of the forces towards the middle of the wheel, effectively amplifying forces when the wheel is centered. You will need to adjust this on a per-car basis, along with Tone.
Tone controls the feeling of the road surface vs tire grip. Lower Tone to give more road surface detail. Raise Tone to give more feeling of the tire grip, making the wheel heavier. At 50, there is an even balance between the two. I lower this to about 30 for Rallycross to keep the wheel light. It can be adjusted a little bit up or down to fine tune the weight of the wheel on a per-car basis.
FX controls the rumbling effect of kerbs and road surface details. This is actually a very light force, so I keep it at 100. I find it can actually lessen the jarring nature of the force feedback that occurs when you run off the track, by adding a constant vibration that actually smooths out the forces. If you set this too low, you won't feel any of the road surface vibrations at all.
Conclusion
I found that using this custom force feedback file brought a lot of clarity to what I was feeling through the wheel. I don't have to fight the wheel and it gives plenty of information about the road and what the car is doing. Driving feels natural and it is easy to push the car harder as I have more confidence in the information I'm getting through the wheel.
Let me know if you have any questions or comments.