Best SnowRunner Settings for Thrustmaster T248
SnowRunner is a very different style of driving game than I normally play. It's often more of a driving puzzle game as you work a truck out of the mud. I wasn't expecting much from the force feedback in a game like this, since there isn't a need for the kind you would have in a racing simulator. I was pleasantly surprised to find it actually has very good force feedback designed specifically around driving through the mud and other rough terrain.
The default settings for the Thrustmaster T248 make the wheel much too heavy, but otherwise work well. With a few adjustments, we can make the wheel feel very good in this game. The wheel isn't recognized as a T248 in the menu, but thankfully the existing button bindings work perfectly fine for it.
In this guide, I will show you the settings I use to improve the force feedback and what you may want to adjust for your own setup.
Thrustmaster Settings
SnowRunner doesn't have a way to set the steering angle in-game, so you have to do it on the wheel itself. 360° will match the in-game steering animation pretty closely (390° would match perfectly). I found using a larger, more realistic steering angle gets annoying when you're stuck and having to turn the wheel a lot, but feel free to set whatever you are comfortable with.
On-Wheel Setting | Value |
---|---|
ROT | 360° |
FORCE | 4 |
FFB | 1 |
FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.
TM Control Panel Setting | Value |
---|---|
Rotation | 360° |
Overall Strength of all forces | 65% |
Constant | 100% |
Periodic | 100% |
Spring | 100% |
Damper | 100% |
BOOST | Off |
Auto-Center | by the game |
Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.
Spring is not used by SnowRunner, so the value doesn't actually matter. I leave this at 100% since there are some games that require it.
Damper is used by SnowRunner for the Friction Gain setting.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
SnowRunner Settings
In Settings > Game:
Setting | Value |
---|---|
Steering Mode | Steering Wheel |
It's important to tell the game you are using a steering wheel and not a controller.
In Settings > Steering Wheel:
Setting | Value |
---|---|
Type | DirectInput |
Wheel Presets | Thrustmaster T150 |
Wheel Sensitivity | 1.00 |
Force Feedback | 0.65 |
Tilt Gain | 0.30 |
Friction Base Level | 0.35 |
Friction Gain | 0.65 |
Spring Gain | 0.30 |
Collision Gain | 1.00 |
Vibrotactile Force Gain | 0.00 |
Wheel Presets selects the preset button bindings for each wheel. The T248 doesn't have a named preset, but the preset for the T150 works perfectly. The one oddity is that Change Camera is the Encoder 2 P button.
Wheel Sensitivity lets you change the steering linearity. 1.00 is linear steering.
Force Feedback is the overall strength of the force feedback.
Tilt Gain will make the force feedback react to how tilted the truck is. Setting this too high exaggerates the effect to a point where the wheel feels very odd.
Friction Base Level is the constant low level of friction in the wheel at all times. Setting this to 0 will make the wheel have no weight when you are driving on normal roads. Setting this too high will make the wheel heavy all the time.
Friction Gain is the maximum amount of friction that will be added to the wheel. This is quite light on these wheels and so can be set to the maximum without issue.
Spring Gain makes the wheel want to pull back to the center. Setting this too high will make the wheel very heavy when turning.
Collision Gain is the force when you hit something. This isn't very strong, so can be set at the maximum without a problem.
Vibrotactile Force Gain is only used by the Logitech G923 for its TrueForce feature. It has no effect on these wheels.
Conclusion
I like the way the wheel feels in this game quite a bit. I always find it awkward to use the wheel using a third-person camera, which you have to do a lot in this game, though. There are times when it's probably easier to use a controller, but I just prefer the wheel.
Let me know if you have any questions or comments.